![]() The status line shows you to be one of the following ranks when you reach the specified experience level:Ī common early-game goal for a Healer is to run the protection racket and reach Minetown while gaining as few experience levels as possible a gnomish Healer's relatively peaceful Mines and infravision make this goal significantly easier to achieve. ![]() The Healer quest sees you fighting the Cyclops for The Staff of Aesculapius. Gnomish Healers do not get a multishot bonus with crossbows. ![]() Healers only gain a multishot bonus for being at Skilled level with knives they still get the normal multishot bonus for being Expert. A Healer can apply a stethoscope to a statue to determine whether it contains items or is on a statue trap. A Healer can more reliably apply a stethoscope to themselves while engulfed by a whirly monster. Healers have proficiency with stethoscopes. Nurses won't damage Healers with their attacks. Healers take no damage and lose no attribute points when quaffing a potion of sickness, although this will still cure hallucination. Healers get a +1 alignment record bonus for healing their pets. Healers start with Basic skill in knife and healing spells. Weapons: knife, quarterstaff, dart, unicorn horn.Weapons: dagger, short sword, club, sling, shuriken.Weapons: scimitar, saber, mace, polearms, spear, trident.Healers gain the following intrinsics at these experience levels:
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